Newsletter Archive

ZeroC published 28 issues of Connections containing a wealth of information on topics that did not fit neatly into the Ice Manual. Although we no longer publish the newsletter, we continue to enhance the FAQ list and publish in-depth technical articles and white papers. You can also read our blogs for editorial content and other musings by the ZeroC staff.

Issue 28, April/May 2008

  • Editorial: Terms of Service
  • New Features and Changes in Ice 3.3
  • Background I/O
  • Highly Available IceStorm

Issue 27, November/December 2007

  • Editorial: From the Laboratory
  • Implementation and Interface: The ControlServer Part 2
  • Every Cloud has a Silver Lining

Issue 26, September/October 2007

  • Editorial: Ice—What's the Point?
  • Implementation and Interface: The ControlServer
  • PayPal: E-Commerce without Ice
  • EBuddy: E-Commerce with Ice (Sample Code)

Issue 25, July 2007

  • Editorial: Bridge to Nowhere?
  • Beyond Freeze—Persistence with Ice (Part 2: Advanced Topics)
  • Who's Counting?

Issue 24, June 2007

  • Editorial: Diversity
  • Beyond Freeze—Persistence with Ice (Part 1: The Basics)
  • Connection Management in Ice

Issue 23, May 2007

  • Editorial: Stable!
  • Proxies
  • Master-Slave Replication with Ice (Sample Code)

Issue 22, April 2007

  • Editorial: Good Programmers are Rare
  • An Autonomous Vehicle Using Ice and Orca
  • Teach Yourself Glacier2 in 10 Minutes

Issue 21, February 2007

  • Editorial: Ice 3.2 Beta
  • What's New in Ice 3.2?
  • IceGrid Replication
  • IceStorm 3.2

Issue 20, December 2006

  • Editorial: 80 Percent?
  • Ice for Ruby
  • Optimizing Performance of File Transfers (Sample Code)

Issue 19, November 2006

  • Editorial: Leaky Abstractions
  • Custom Sessions and IceGrid (Sample Code)
  • Teach Yourself IceGrid in 10 Minutes

Issue 18, November 2006

  • Editorial: Abstraction Layers
  • Session Management with IceGrid (Sample Code)
  • Write Once, Read Everywhere (Sample Code)

Issue 17, September 2006

  • Editorial: Tower of Babel
  • IceGrid Security (Sample Code)

Issue 16, August 2006

  • Editorial: Plans for the Future
  • Ice and Character Encoding (Sample Code)
  • IceGrid Sessions and Resource Allocation (Sample Code)

Issue 15, July 2006

  • Editorial: The Emperor has No Clothes
  • New Features in Ice 3.1
  • API Changes in Ice 3.1
  • Integrating Ice with a GUI: Part IV (Sample Code)

Issue 14, May 2006

Issue 13, April 2006

  • Editorial: Community Spirit
  • Integrating Ice with a GUI: Part II (Sample Code)
  • Ice-E 1.1 : What's New? (Sample Code)

Issue 12, March 2006

  • Editorial: The History of Ice
  • Dynamic Ice, Part 2: Streaming (Sample Code)
  • Integrating Ice with a GUI (Sample Code)

Issue 11, February 2006

  • Editorial: The Nice Thing about Standards...
  • Dynamic Ice, Part 1: Efficient Request Forwarding (Sample Code)
  • Freeze Indexes (Sample Code)

Issue 10, January 2006

  • Editorial: Happy New Year!
  • Using Ice in Windows Services
  • Freeze Maps (Sample Code)

Issue 9, December 2005

  • Editorial: Exciting Times
  • Grid Computing with IceGrid
  • Migrating from IcePack to IceGrid (Sample Code)

Issue 8, November 2005

  • Editorial: At a Loose End...
  • FreezeScript (Sample Code)
  • Can a Leopard Change its Spots?

Issue 7, October 2005

  • Editorial: Choices...
  • A Persistent Chat Server (Sample Code)
  • Protocol Compression: Friend or Foe (Sample Code)

Issue 6, September 2005

Issue 5, August 2005

  • Editorial: What is RPC?
  • Introduction to IcePack (Sample Code)
  • Ice-E: A Preview
  • Avoiding Deadlocks, Part II

Issue 4, July 2005

  • Editorial: Why Smart People Defend Bad Standards
  • Asynchronous Programming (Sample Code)
  • Avoiding Deadlocks, Part I

Issue 3, June 2005

  • Editorial: Invent It or Use It?
  • An Introduction to IceStorm (Sample Code)
  • Interpreted Ice: Distributed Application Development on Steroids (Sample Code)
  • The Grim Reaper: Making Objects Meet Their Maker

Issue 2, May 2005

  • Editorial: Welcome to Connections!
  • To Slice or Not to Slice…
  • Advanced Use of Glacier2 (Sample Code)
  • Thread-Safe Marshaling
  • Ice and Grid Computing

Issue 1, April 2005

  • Editorial: Welcome to Connections!
  • Session Management with Glacier2 (Sample Code)
  • Ice and Python—A Match Made in Heaven? (Sample Code)

 

Articles are grouped into the following topics:

General Topics

To Slice or Not To Slice
This article examines the need for type systems and type definition languages and contrasts the approach taken by Ice with Web Services.
Proxies
Proxies are a fundamental concept of Ice. This article explains what proxies are and how to use them.
The Grim Reaper: Making Objects Meet Their Maker
This article describes how to get rid of objects that have been abandoned by clients.
The Samsara of Objects: Life Cycle Operations
This article explains how to implement creation and destruction of Ice objects.
Can a Leopard Change its Spots?
How to version deployed applications without breaking everything in sight.
Asynchronous Programming
Asynchronous invocation and asynchronous dispatch allow clients and servers to regain the thread of control while an operation is in progress.
Background I/O
New features added with release 3.3 make it impossible for a caller of an asynchronous operation to block.
Dynamic Ice (Part 1)
Untyped invocation and dispatch enable the implementation of very efficient message forwarding with Ice.
Dynamic Ice (Part 2)
The Ice streaming APIs allows an Ice application to invoke and dispatch operations without any compile-time knowledge of parameter types.
Write Once, Read Everywhere
How to generate documentation from Slice definitions.
Protocol Compression: Friend or Foe
How to effectively use protocol compression to increase throughput.
Ice and Character Encoding
How to use different codesets with Ice for C++.
Optimizing Performance of File Transfers
Performance tuning for Ice applications (not necessarily just for file transfers).
Using Ice in Windows Services
How to turn an Ice server into a Windows service.
Connection Management in Ice
A detailed look at how the Ice run time establishes and tears down connections.
PayPal: E-Commerce without Ice
An analysis of the ubiquitous electronic payment service's use of HTTP for RPCs.

IceGrid

Ice and Grid Computing
Preview article that describes the features of the initial IceGrid release.
Teach Yourself IceGrid in 10 Minutes
A bare-bones introduction to getting started with IceGrid.
Grid Computing with IceGrid
A feature overview of IceGrid with examples.
IceGrid Sessions and Resource Allocation
How to use the session management features of IceGrid to control access to resources by clients.
IceGrid Security
How to secure client access to IceGrid resources.
Session Management with IceGrid
How to to combine IceGrid access control and session to protect a Grid against malicious clients.
Custom Sessions and IceGrid
How to extend IceGrid's session management to cater for specific application needs.
IceGrid Replication
How to configure a replicated IceGrid registry.
Master–Slave Replication with Ice
How to use master–slave replication in your Ice applications.
Migrating from IcePack to IceGrid
Transition guide for IcePack users to move to IceGrid.
Introduction to IcePack
Introductory article on IcePack (now superseded by IceGrid).
Advanced IcePack
Using advanced features of IcePack (now superseded by IceGrid).

Glacier2

Teach Yourself Glacier2 in 10 Minutes
How to get started with Glacier2.
Session Management with Glacier2
How to use Glacier2 sessions to secure access to resources and to clean up resources when clients disconnect.
Advanced Use of Glacier2
Using Glacier2 to protect against denial-of-service attacks and create scalable applications.

IceStorm

An Introduction to IceStorm
Using IceStorm for decoupled event delivery to multiple consumers.
Highly Available IceStorm
Fault-tolerant features for IceStorm added for the 3.3 release.
IceStorm 3.2
New features in IceStorm for the 3.2 release.

Freeze

A Persistent Chat Server
Using Freeze to add persistence to an existing application.
FreezeScript
Migrating databases to new schemas with FreezeScript
Freeze Maps
An in-depth look at Freeze maps and how to use them.
Freeze Indexes
Using Freeze indexes to speed up data access.

Ice for C++

Who's Counting?
An explanation of how Ice smart pointers work and how to use them effectively to easy memory management of C++ applications.

Ice for Python

Ice and Python—A Match Made in Heaven?
Getting started with Ice for Python.
Interpreted Ice: Distributed Application Development on Steroids
Tips and tricks for prototyping, debugging, and maintenance, for Python and other languages.

Ice for Ruby

Ice for Ruby
An introduction to writing Ice applications with Ruby.

Ice for PHP

EBuddy: E-Commerce with Ice
Building an electronic payment service with IcePHP.

Ice for Silverlight

Every Cloud has a Silver Lining
An introduction to Ice for Silverlight, a ZeroC Labs project that integrates Ice with Microsoft's new platform for interactive Web applications.

Threads and Concurrency

Thread-Safe Marshaling
An introduction to thread-safety issues for Ice servers.
Avoiding Deadlocks (Part 1)
Strategies to detect and debug deadlocks in threaded applications.
Avoiding Deadlocks (Part 2)
Design strategies to avoid deadlocks.

Application Integration

Integrating Ice with a GUI (Part 1)
Integrating Ice with a GUI (Part 2)
Integrating Ice with a GUI (Part 3)
Integrating Ice with a GUI (Part 4)
Four-part series of articles on various aspects of integrating Ice clients with a GUI.
Taxing Times
How to integrate Ice with Microsoft Excel and Word applications.
An Autonomous Vehicle using Ice and Orca
How Ice was used for communications in a car that drives by itself.
Beyond Freeze—Persistence with Ice (Part 1: The Basics)
Beyond Freeze—Persistence with Ice (Part 2: Advanced Topics)
Two-part series of articles on integrating Ice applications with relational database management systems.
Implementation and Interface: The ControlServer (Part 1)
Implementation and Interface: The ControlServer (Part 2)
Two-part series of articles on designing a control system using Ice.

E-Commerce

EBuddy: E-Commerce with Ice
How to create a simple e-commerce system using Ice for PHP.
PayPal: E-Commerce without Ice
An overview of the PayPal payment APIs, and how to do better with Ice.

Embedded Ice

Ice-E: A Preview
Preview article describing Ice-E, ZeroC's embedded version of Ice.
Ice-E 1.1 : What's New?
New features of the Ice-E 1.1 release.

Release-Specific Articles

New Features in Ice 3.1
Overview of new features added to Ice 3.1.
API Changes in Ice 3.1
Summary of API changes in Ice 3.1.
What's New in Ice 3.2?
Overview of new features added to Ice 3.2.
New Features and Changes in Ice 3.3
Overview of new features added to Ice 3.3.
Copyright © 2008 ZeroC, Inc.